Help design Kingston's first indigenous roleplay setting. Or don't.

Re: Map

Postby scrambl » 2017/04/04 23:07

flow is very important

i think from spawn you should have a linear route to landmarks but also that the paths are made in such a way that the population is more or less directed towards other places to rp in

i'll draw something when i get home to show it

ed: id really like foliage, for looks. so we have grass and bushes growing up around an otherwise very futuristic 'rim-world' colonial city
Posts: 3
Joined: 2017/03/20 23:28

Re: Map

Postby timecop » 2017/04/05 03:15

definitely needs some sort of plaza and landmarks where folks can meet up
User avatar
Posts: 10
Joined: 2017/02/22 04:16


Return to Design Discussion Forum

Who is online

Users browsing this forum: No registered users and 1 guest